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Create attractive CGI ads to get more clients for beginners tutorial (part 1).
Introduction
In this tutorial, we will walk you through the process of creating an attractive CGI advertisement that can help you attract more clients. This step-by-step guide will utilize free software tools, primarily focusing on FSpy and Blender. Let's get started!
Step 1: Setting Up FSpy
- Open FSpy: Begin by launching the FSpy application.
- Take a Screenshot: Capture a screenshot from your video. The video file is available in the description below.
- Add Vanishing Points:
- Set up two vanishing points: one for the Z-axis and another for the Y-axis.
- The green line represents the Y-axis, while the two blue lines represent the Z-axis.
- Align the blue lines along the direction of the Z-axis and the green line along the Y-axis as accurately as possible. This precision will help avoid issues later in Blender.
- Position the Lines: Adjust the lines so they converge at the building's center in your screenshot.
- Save Your Project: Move the X, Y, and Z lines to an appropriate position, acting as a 3D cursor in Blender. Press
Ctrl + S
to save your project, naming it as desired.
Step 2: Starting in Blender
- Open Blender: Launch Blender and create a new project, naming it as desired.
- Delete Default Objects: By default, you start with a cube, camera, and light. Press
A
to select all, thenX
to delete them. - Import Your FSpy Project:
- Go to
File
→Import
→FSpy
to import your screenshot. - If prompted, install the relevant add-on through
Edit
→Preferences
.
- Go to
- Add a Plane:
- Press
Shift + A
and add a Plane. - Rotate it on the Y-axis and use
G
thenZ
to position it to fit the building in your image.
- Press
Step 3: Modeling in Blender
- Edit Mode:
- Press
Tab
to enter Edit Mode. - Select the right edge of the Plane and use the Extrude tool (
E
) while moving the edges along the Z-axis.
- Press
- Adjust Shape:
- Continue shaping the model by extruding edges and vertices to match the building’s shape.
- Make necessary adjustments using
Ctrl + P
to bevel edges.
- Alignment and Final Adjustments:
- Ensure the model aligns correctly with the building's perspective.
- Remember to save your project frequently by pressing
Ctrl + S
.
Step 4: Texturing and Material Setup
- Material Creation:
- Select the building’s faces where you want to add color, and create a new material.
- Assign a green color and extrude it slightly.
- Glass Material Setup:
- Create a new material for the screen, deleting the default Principled BSDF node.
- Add a Glass BSDF shader and connect it to the material output.
- Set the roughness to zero since it is a glass material.
- Lighting Setup:
- Adjust the light settings and add a source of light to enhance the room's atmosphere.
Step 5: Finalizing Your Work
- Environment Settings:
- Go to the World tab and select Environment Texture. Load an HDRI (provided in the description) to improve realism.
- Rendering Prep:
- Switch to render preview to assess the final appearance of your scene.
- Tweaking:
- Adjust the lighting and material properties until you're satisfied with the look.
Remember to save your work with Ctrl + S
. Stay tuned for part two of this tutorial for advanced techniques!
Keyword
Keyword: CGI ads, clients, beginners tutorial, FSpy, Blender, vanishing points, modeling, materials, lighting, HDRI.
FAQ
Q: What software do I need for creating CGI ads?
A: You will need FSpy for perspective matching and Blender for modeling and rendering.
Q: How important is accuracy in setting up vanishing points?
A: Accuracy in aligning vanishing points is crucial as it ensures your model fits well within the perspective of the scene.
Q: Can I use any HDRI for my project?
A: While you can use any HDRI, using one that matches the lighting conditions of your scene will yield better results.
Q: What should I adjust to improve lighting?
A: You can adjust the position, angle, and intensity of your light sources to enhance the atmosphere of your scene.
Q: Is it necessary to add a glass material?
A: Adding a glass material can add realism, especially if your scene includes objects like windows or screens.